![]() ![]() Every year (depending on the year) he has to complete the latest Assassin’s Creed title to 100% completion - including DLC! Call it a map-mopping mania. I try to play as many games as possible.”Ĭoker also has a serious habit. “Of course I've been watching films and TVs shows all that time but I feel an affinity with gaming - it's the medium I understand best. Star Wars: X-Wing, came on five floppy disks! I also remember putting in cassettes to play games that would then take 20 minutes to load. My first gaming experience must have been on the ZX Spectrum or an Amstrad, and my Dad bought me a book where you had to type in computer code in order to play a game. įar from being a film composer that fell sideways into video games, Coker was playing games “since as young as I can remember. His video games work includes scoring ARK Survival Evolved, VR title The Unspoken, and the Mythology expansion packs for Minecraft. As an award-winning composer for media he’s worked on feature and short films, documentaries, and trailers. You can find links to the Ori and the Will of the Wisps soundtrack across all the different music services here: Gareth Coker: OriginsĪ constant across both Ori games is the highly emotive music of the L.A.-based British expat. We caught up with Ori series composer Gareth Coker just a few weeks shy of the launch of Will of the Wisps to find out about how he approached the ‘difficult second album’, the levels of interactivity built into the game’s soundtrack, and his favourite melodists from music history. ![]() A metroidvania might loosely be defined as a game - often a 2D platformer - where the player can gradually access more of the world as they unlock new character abilities related to movement (e.g. ![]() Unlike its forebear, Will of the Wisps launches into a market stuffed with so-called ‘metroidvanias’ thanks to a resurgence of the genre. ( In folklore, a will-o'-the-wisp is an atmospheric ghost light seen by travelers. The art and music in particular were praised for being exceptionally beautiful and affecting, setting high expectations for a possible sequel.įast-forward five years and the sequel has arrived: Ori and the Will of the Wisps was released for Xbox One and PC in March 2020. In 2015, Moon Studios released the aesthetically sublime yet challenging 2D platformer Ori and the Blind Forest to critical acclaim - the developer’s first game release. Composer Gareth Coker chats to Laced With Wax about his latest game score for Ori and the Will of the Wisps - how he changed approach from Blind Forest, how he’s happy to hit players over the head (emotionally speaking), and his favourite melodists among other composers. ![]()
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